Trie is a kind of digital search tree. (See [Knuth1972] for the detail of digital search tree.) [Fredkin1960] introduced the trie terminology, which is abbreviated from "Retrieval".
Trie is an efficient indexing method. It is indeed also a kind of deterministic finite automaton (DFA) (See [Cohen1990], for example, for the definition of DFA). Within the tree structure, each node corresponds to a DFA state, each (directed) labeled edge from a parent node to a child node corresponds to a DFA transition. The traversal starts at the root node. Then, from head to tail, one by one character in the key string is taken to determine the next state to go. The edge labeled with the same character is chosen to walk. Notice that each step of such walking consumes one character from the key and descends one step down the tree. If the key is exhausted and a leaf node is reached, then we arrive at the exit for that key. If we get stuck at some node, either because there is no branch labeled with the current character we have or because the key is exhausted at an internal node, then it simply implies that the key is not recognized by the trie.
Notice that the time needed to traverse from the root to the leaf is not dependent on the size of the database, but is proportional to the length of the key. Therefore, it is usually much faster than B-tree or any comparison-based indexing method in general cases. Its time complexity is comparable with hashing techniques.
In addition to the efficiency, trie also provides flexibility in searching for the closest path in case that the key is misspelled. For example, by skipping a certain character in the key while walking, we can fix the insertion kind of typo. By walking toward all the immediate children of one node without consuming a character from the key, we can fix the deletion typo, or even substitution typo if we just drop the key character that has no branch to go and descend to all the immediate children of the current node.
In general, a DFA is represented with a transition table, in which the rows correspond to the states, and the columns correspond to the transition labels. The data kept in each cell is then the next state to go for a given state when the input is equal to the label.
This is an efficient method for the traversal, because every transition can be calculated by two-dimensional array indexing. However, in term of space usage, this is rather extravagant, because, in the case of trie, most nodes have only a few branches, leaving the majority of the table cells blanks.
Meanwhile, a more compact scheme is to use a linked list to store the transitions out of each state. But this results in slower access, due to the linear search.
Hence, table compression techniques which still allows fast access have been devised to solve the problem.
As explained in [Aho+1985] pp. 144-146, a DFA compression could be done using four linear arrays, namely default, base, next, and check. However, in a case simpler than the lexical analyzer, such as the mere trie for information retrieval, the default array could be omitted. Thus, a trie can be implemented using three arrays according to this scheme.
The tripple-array structure is composed of:
Definition 1. For a transition from state s to t which takes character c as the input, the condition maintained in the tripple-array trie is:
check[base[s] + c] = s
next[base[s] + c] = t
According to definition 1, the walking algorithm for a given state s and the input character c is:
To insert a transition that takes character c to traverse from a state s to another state t, the cell next[base[s] + c]] must be managed to be available. If it is already vacant, we are lucky. Otherwise, either the entire transition vector for the current owner of the cell or that of the state s itself must be relocated. The estimated cost for each case could determine which one to move. After finding the free slots to place the vector, the transition vector must be recalculated as follows. Assuming the new place begins at b, the procedure for the relocation is:
The tripple-array structure for implementing trie appears to be well defined, but is still not practical to keep in a single file. The next/check pool may be able to keep in a single array of integer couples, but the base array does not grow in parallel to the pool, and is therefore usually split.
To solve this problem, [Aoe1989] reduced the structure into two parallel arrays. In the double-array structure, the base and next are merged, resulting in only two parallel arrays, namely, base and check.
Instead of indirectly referencing through state numbers as in tripple-array trie, nodes in double-array trie are linked directly within the base/check pool.
Definition 2. For a transition from state s to t which takes character c as the input, the condition maintained in the double-array trie is:
check[base[s] + c] = s
base[s] + c = t
According to definition 2, the walking algorithm for a given state s and the input character c is:
The construction of double-array trie is in principle the same as that of tripple-array trie. The difference is the base relocation:
Procedure Relocate(s : state; b : base_index) { Move base for state s to a new place beginning at b } begin foreach input character c for the state s { i.e. foreach c such that check[base[s] + c]] = s } begin check[b + c] := s; { mark owner } base[b + c] := base[base[s] + c]; { copy data } { the node base[s] + c is to be moved to b + c; Hence, for any i for which check[i] = base[s] + c, update check[i] to b + c } foreach input character d for the node base[s] + c begin check[base[base[s] + c] + d] := b + c end; check[base[s] + c] := none { free the cell } end; base[s] := b end
[Aoe1989] also suggested a storage compression strategy, by splitting non-branching suffixes into single string storages, called tail, so that the rest non-branching steps are reduced into mere string comparison.
With the two separate data structures, double-array branches and suffix-spool tail, key insertion and deletion algorithms must be modified accordingly.
To insert a new key, the branching position can be found by traversing the trie with the key one by one character until it gets stuck. The state where there is no branch to go is the very place to insert a new edge, labeled by the failing character. However, with the branch-tail structure, the insertion point can be either in the branch or in the tail.
Suppose that the new key is a string a_{1}a_{2}...a_{h-1}a_{h}a_{h+1}...a_{n}, where a_{1}a_{2}...a_{h-1} traverses the trie from the root to a node s_{r} in the double-array structure, and there is no edge labeled a_{h} that goes out of s_{r}. The algorithm called A_INSERT in [Aoe1989] does as follows:
Since the path through a tail string has no branch, and therefore corresponds to exactly one key, suppose that the key corresponding to the tail is
a_{1}a_{2}...a_{h-1}a_{h}...a_{h+k-1}b_{1}...b_{m},
where a_{1}a_{2}...a_{h-1} is in double-array structure, and a_{h}...a_{h+k-1}b_{1}...b_{m} is in tail. Suppose that the substring a_{1}a_{2}...a_{h-1} traverses the trie from the root to a node s_{r}.
And suppose that the new key is in the form
a_{1}a_{2}...a_{h-1}a_{h}...a_{h+k-1}a_{h+k}...a_{n},
where a_{h+k} <> b_{1}. The algorithm called B_INSERT in [Aoe1989] does as follows:
To delete a key from the trie, all we need to do is delete the tail block occupied by the key, and all double-array nodes belonging exclusively to the key, without touching any node belonging to other keys.
Consider a trie which accepts a language K = {pool#, prepare#, preview#, prize#, produce#, producer#, progress#} :
The key "pool#" can be deleted by removing the tail string "ol#" from the tail pool, and node 3 from the double-array structure. This is the simplest case.
To remove the key "produce#", it is sufficient to delete node 14 from the double-array structure. But the resulting trie will not obay the convention that every node in the double-array structure, except the separate nodes which point to tail blocks, must belong to more than one key. The path from node 10 on will belong solely to the key "producer#".
But there is no harm violating this rule. The only drawback is the uncompactnesss of the trie. Traversal, insertion and deletion algoritms are intact. Therefore, this should be relaxed, for the sake of simplicity and efficiency of the deletion algorithm. Otherwise, there must be extra steps to examine other keys in the same subtree ("producer#" for the deletion of "produce#") if any node needs to be moved from the double-array structure to tail pool.
Suppose further that having removed "produce#" as such (by removing only node 14), we also need to remove "producer#" from the trie. What we have to do is remove string "#" from tail, and remove nodes 15, 13, 12, 11, 10 (which now belong solely to the key "producer#") from the double-array structure.
We can thus summarize the algorithm to delete a key k = a_{1}a_{2}...a_{h-1}a_{h}...a_{n}, where a_{1}a_{2}...a_{h-1} is in double-array structure, and a_{h}...a_{n} is in tail pool, as follows :
Let sr := the node reached by a1a2...ah-1; Delete ah...an from tail; s := sr; repeat p := parent of s; Delete node s from double-array structure; s := p until s = root or outdegree(s) > 0.
Where outdegree(s) is the number of children nodes of s.
When inserting a new branch for a node, it is possible that the array element for the new branch has already been allocated to another node. In that case, relocation is needed. The efficiency-critical part then turns out to be the search for a new place. A brute force algoritm iterates along the check array to find an empty cell to place the first branch, and then assure that there are empty cells for all other branches as well. The time used is therefore proportional to the size of the double-array pool and the size of the alphabet.
Suppose that there are n nodes in the trie, and the alphabet is of size m. The size of the double-array structure would be n + cm, where c is a coefficient which is dependent on the characteristic of the trie. And the time complexity of the brute force algorithm would be O(nm + cm^{2}).
[Aoe1989] proposed a free-space list in the double-array structure to make the time complexity independent of the size of the trie, but dependent on the number of the free cells only. The check array for the free cells are redefined to keep a pointer to the next free cell (called G-link) :
Definition 3. Let r_{1}, r_{2}, ... , r_{cm} be the free cells in the double-array structure, ordered by position. G-link is defined as follows :
check[0] = -r_{1}
check[r_{i}] = -r_{i+1} ; 1 <= i <= cm-1
check[r_{cm}] = -1
By this definition, negative check means unoccupied in the same sense as that for "none" check in the ordinary algorithm. This encoding scheme forms a singly-linked list of free cells. When searching for an empty cell, only cm free cells are visited, instead of all n + cm cells as in the brute force algorithm.
This, however, can still be improved. Notice that for those cells with negative check, the corresponding base's are not given any definition. Therefore, in our implementation, Aoe's G-link is modified to be doubly-linked list by letting base of every free cell points to a previous free cell. This can speed up the insertion and deletion processes. And, for convenience in referencing the list head and tail, we let the list be circular. The zeroth node is dedicated to be the entry point of the list. And the root node of the trie will begin with cell number one.
Definition 4. Let r_{1}, r_{2}, ... , r_{cm} be the free cells in the double-array structure, ordered by position. G-link is defined as follows :
check[0] = -r_{1}
check[r_{i}] = -r_{i+1} ; 1 <= i <= cm-1
check[r_{cm}] = 0
base[0] = -r_{cm}
base[r_{1}] = 0
base[r_{i+1}] = -r_{i} ; 1 <= i <= cm-1
Then, the searching for the slots for a node with input symbol set P = {c_{1}, c_{2}, ..., c_{p}} needs to iterate only the cells with negative check :
{find least free cell s such that s > c1} s := -check[0]; while s <> 0 and s <= c1 do s := -check[s] end; if s = 0 then return FAIL; {or reserve some additional space} {continue searching for the row, given that s matches c1} while s <> 0 do i := 2; while i <= p and check[s + ci - c1] < 0 do i := i + 1 end; if i = p + 1 then return s - c1; {all cells required are free, so return it} s := -check[s] end; return FAIL; {or reserve some additional space}
The time complexity for free slot searching is reduced to O(cm^{2}). The relocation stage takes O(m^{2}). The total time complexity is therefore O(cm^{2} + m^{2}) = O(cm^{2}).
It is useful to keep the free list ordered by position, so that the access through the array becomes more sequential. This would be beneficial when the trie is stored in a disk file or virtual memory, because the disk caching or page swapping would be used more efficiently. So, the free cell reusing should maintain this strategy :
t := -check[0]; while check[t] <> 0 and t < s do t := -check[t] end; {t now points to the cell after s' place} check[s] := -t; check[-base[t]] := -s; base[s] := base[t]; base[t] := -s;
Time complexity of freeing a cell is thus O(cm).
In my implementation, I designed the API with persistent data in mind. Tries can be saved to disk and loaded for use afterward. And in newer versions, non-persistent usage is also possible. You can create a trie in memory, populate data to it, use it, and free it, without any disk I/O. Alternatively you can load a trie from disk and save it to disk whenever you want.
The trie data is portable across platforms. The byte order in the disk is always little-endian, and is read correctly on either little-endian or big-endian systems.
Trie index is 32-bit signed integer. This allows 2,147,483,646 (2^{31} - 2) total nodes in the trie data, which should be sufficient for most problem domains. And each data entry can store a 32-bit integer value associated to it. This value can be used for any purpose, up to your needs. If you don't need to use it, just store some dummy value.
For sparse data compactness, the trie alphabet set should be continuous, but that is usually not the case in general character sets. Therefore, a map between the input character and the low-level alphabet set for the trie is created in the middle. You will have to define your input character set by listing their continuous ranges of character codes in a .abm (alphabet map) file when creating a trie. Then, each character will be automatically assigned internal codes of continuous values.
转载注明：转自5lulu技术库
本站遵循：署名-非商业性使用-禁止演绎 3.0 共享协议
发布时间：2011-01-03
发布时间：2011-02-16
发布时间：2011-01-03
发布时间：2011-03-14
发布时间：2011-01-11
发布时间：2011-01-22
发布时间：2011-01-24
发布时间：2010-11-18
发布时间：2010-12-31
发布时间：2015-03-25
发布时间：2010-10-28
发布时间：2010-11-17